Whenever I am going to use an image sequence. Remember the naming convention has to switch from imagetest_####.jpg to imagetest.####.jpg
For preview in texture map to work
supported file formats are
- iff
- tiff
- tga (32bit)
But previews take awhile and pushing the "use image sequence" button on and off forces a refresh.
Monday, July 21, 2014
Monday, May 26, 2014
Friday, May 2, 2014
Displacement Issues
It is late. Vray and displacement maps never work out the way I think they would and its always been a bitch. I am tired so ill just leave this link here first and check it out another time.
http://www.cggallery.com/tutorials/displacement/
http://www.cggallery.com/tutorials/displacement/
Friday, January 17, 2014
Applying similar shader to Instances
Had this same issue 3 years ago. Just found this script.
1. Go to master of instances and switch to select faces.
2. Select faces to apply shader.
3. Run script using "select -r (expandSelection());".
4. Apply shader.
apply-shaders-to-all-maya-instances
In-case the script ever goes down, backup here. This is from Janne Ojala. Thank you.
/* jooCCRequestedExpandSelectionToInstances.mel 0.1
Authors: Janne 'Joojaa' Ojala
Testing: if it works after a suitably long time without
much problems let me know. Report any problems.
License: Creative Commons, Attribution, Share Alike
Request by: Toast
About:
A simple script that rxpand selection to each instance if only
one instace is selected
Usage:
select any number of faces on one object and run:
select -r (expandSelection())
or
sets -e -forceElement blinn1SG (expandSelectionToInstances());
to assign directly to shaders
Changelist:
06.03.2012 - Original file
*****************************************************************/
global proc string[] expandSelection() {
string $selection[] = `ls -sl`;
string $hl[] = `ls -hl`;
string $ret[];
$hl = `listRelatives -shapes $hl`;
//if (size($hl) > 1)
// error("select only in one object");
$hl = listRelatives("-parent", "-f", `ls -ap $hl`);
for ($item in $selection){
$match = `match "\.[^.]*$" $item`;
for ($item in $hl){
$ret[size($ret)]=($item+$match);
}
print "//Result: Sucessfully applied selection to all instances \n";
}
return $ret;
}
Wednesday, December 18, 2013
Scanline for Compositing
Entered a discussion today about Scanline files for .EXR. Definitely, if a file is bucket rendered, it is about 3x-5x slower to be read in nuke. - articles were dated back in 2010 though.
But it seems that vray 2.0 this has been addressed as stated on their website. A compositor told me that compression type and storage type; though both have the word scanline in there as an option are two different things.
Questions - I saw a blog post taken from 3dmax, they do indeed have a compression and storage type setting which indicates my compositing friend is right.
But if so, then where are the correct settings in Maya Vray to have the files output as scanline and unrelated but what is the "Auto data window (multi-channel scanline files only) button for?
But it seems that vray 2.0 this has been addressed as stated on their website. A compositor told me that compression type and storage type; though both have the word scanline in there as an option are two different things.
Questions - I saw a blog post taken from 3dmax, they do indeed have a compression and storage type setting which indicates my compositing friend is right.
But if so, then where are the correct settings in Maya Vray to have the files output as scanline and unrelated but what is the "Auto data window (multi-channel scanline files only) button for?
Friday, November 22, 2013
Multi Tile UV Mapping Tutorial for Mari & Maya
Tuesday, October 22, 2013
UV Mapping Pass in Vray for Nuke
Separate files will need to be created prior to final render. Turn off all linear workflow tricks and set the file to be 32bit.
UV Mapping Pass in Vray for Maya
UV Mapping Pass in Vray for Maya
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