O.M.G.
The first image was a close up of the tree proxies. There is about 14 trees at 50k polygons each. One tree. Vray was steady as hell.
Second image, if I am not wrong, took 10:32 hours to render but the resolution is 1080HD which is pretty much 2k for the second image, I tried to calculate the number of polygons but my calculator started giving me *to the power of* digits. But its around the range of 6k trees at 50k polygons each.
Lastly, the video clips. Started testing to see if I can have a flicker free solution. Good folks at Cgtalk pointed me in the right direction on this one. Rendering Walk-through animations & more info on the Image Samplers. The final equation was Irradiance Map for primary bounce and Light Cache for secondary bounce. I am very happy right now.
The last clip just had my jaw drop. Bucket rendering over 3 render slaves at a speed of 11min a frame. Sadly, as short as that sounded, 50 frames meant approximately 6 hours.
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