I've done everything I can and re-uved the damned thing a dozen times. For some reason I still get holes in my geo. Please help...someone. Thanks!
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Sculpted result in Zbrush - divided 7 times so as to avoid jaggedness around letters. |
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Made three poly groups to maximize UV space during UVmaster UV layout prep. |
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Low resolution model is 2180. Level 1. |
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Resulting UV's generated by UV master. Looks decent enough especially the main area (purple). |
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Brought it to level 5 and deleted lower divisions. I've tried generating displacement from every other level lower then level 5. Results always have issues either way. |
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Geometry was selected and activated displacement control and subdivision. Scale Value was copied and pasted into the displacement amount. |
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