Showing posts with label camera export. Show all posts
Showing posts with label camera export. Show all posts

Tuesday, October 22, 2013

Nuke Camera Animation to Maya

So I just tested this script and it works well. Important to note, Nuke artist should set up the camera to match the footage so that when it jumps over to Maya it is all in Sync.

Creative Crash Script

Tuesday, May 31, 2011

Import Maya Camera to After Effects

To import Maya information from Maya to After Effects.

Be sure to set the frame rate to be identical to the After Effects Scene file.
Camera1 seems to work and I am sure the basic names work but no perspective & orthographic cameras.
To bake camera animation go to Edit -> Keys -> Bake Simulation and make sure the camera is not under any group nodes. If not use the constraint keys and bake the new camera.

Nulls can be named NULL, null or Null.

Upon export, select on the camera and relevant nulls that are to be used and export that as a .ma file.

Maya 2010, After Effects CS5