Wednesday, December 18, 2013

Scanline for Compositing



Entered a discussion today about Scanline files for .EXR. Definitely, if a file is bucket rendered, it is about 3x-5x slower to be read in nuke. - articles were dated back in 2010 though.

But it seems that vray 2.0 this has been addressed as stated on their website. A compositor told me that compression type and storage type; though both have the word scanline in there as an option are two different things.

Questions - I saw a blog post taken from 3dmax, they do indeed have a compression and storage type setting which indicates my compositing friend is right.

But if so, then where are the correct settings in Maya Vray to have the files output as scanline and unrelated but what is the "Auto data window (multi-channel scanline files only) button for?


Friday, November 22, 2013

Multi Tile UV Mapping Tutorial for Mari & Maya

4 Part Tutorial on Mult-Tile UV Mapping

Multi-Tile UV Mapping Part 1 
Part 1

Part 2: Multi-Tile Painting in Mudbox
Part 2

Part 3: Multi-Tile Shader Setup/Rendering in Maya.
Part 3

Multi-Tile UV Mapping/Displacement Part 4
Part 4

Tuesday, October 22, 2013

UV Mapping Pass in Vray for Nuke

Separate files will need to be created prior to final render. Turn off all linear workflow tricks and set the file to be 32bit.

UV Mapping Pass in Vray for Maya

Nuke Camera Animation to Maya

So I just tested this script and it works well. Important to note, Nuke artist should set up the camera to match the footage so that when it jumps over to Maya it is all in Sync.

Creative Crash Script

Tuesday, August 13, 2013

Displacement 50% grey - No touchy!

Displacement mapping should be simple enough. Used a 4092 texture map at 50% grey for base, 16bit & 8bit. Followed this tutorial http://mayazest.blogspot.sg/2012/03/simple-displacement-mapping-in-v-ray.html and tried -0.5 for displacement shift which gave a worse off result. 

Can't seem to have 50% grey leave the geometry alone. Why?

Friday, July 12, 2013

Vray Extrapolation

Was hoping that vray extrapolation was the equivalent of the MR EnvBlur. This is not the case. Listed as never to use this in an animation as it may cause flickering issues.

Vray Physical Camera

We have been texturing and lighting in a file with Vray Physical Camera with Movie Camera setting. This provided a way richer result as compared to Still Animation Camera.

Posted this question on the forums, awaiting reply.