*This white paper explains how to use the Maya render pass framework. The covered topics include: rendering pipeline efficiency, configuring and customizing render passes, and how to composite render passes. The examples show how to leverage render passes to achieve efficient compositing workflows for common rendering, lighting and look tuning tasks.
Light Cache - Calculation Parameters - Show Calc. Phase
Light Cache - Mode - Mode - Fly-through
Image Sampler - Sampler type - Fixed Rate
Lighting - Uncheck Default Lights
GI - Tick Don't render final image
It stats in the tutorial to use screen if the scene is really large but generally world scale is ideal for animation. Based on the size of the samples taken during test renders. We will guess what is ideal sample size.
VRay Common - By Frame ( Set appropriate number. 5-30 frames depending on camera speed)
Indirect Illumination - Tick Show Calc Phase (should already be ticked)